E33Hub

Pictos Database

All 210 Pictos and Luminas, every skill for all six characters, and featured weapons — searchable, with effects, locations, and build tools.

210
Pictos
20
Weapons
138
Skills
6
Characters

Pictos210

Augmented Aim

3 LP

50% increased Free Aim damage.

Offensive

Critical Burn

5 LP

25% increased Critical Chance on Burning enemies.

Offensive

Breaker

10 LP

25% increased Break damage.

Offensive

Energising Parry

15 LP

+1 AP on successful Parry.

Support

Accelerating Heal

5 LP

Healing an ally also applies Rush for 1 turn.

Support

Beneficial Contamination

15 LP

+2 AP on applying a Status Effect. Once per turn.

Support

Glass Cannon

10 LP

Deal 25% more damage, but take 25% more damage.

Offensive

Solo Fighter

1 LP

Deal 50% more damage if fighting alone.

Offensive

First Strike

10 LP

Play first. Also grants a hidden ×1.1 damage buff while equipped.

Support

Stun Boost

10 LP

30% increased damage on Stunned targets.

Offensive

Burn Affinity

10 LP

25% increased damage on Burning targets.

Offensive

Full Strength

15 LP

25% increased damage on full Health.

Offensive

Powerful Shield

5 LP

10% increased damage per Shield Point on self.

Offensive

Augmented First Strike

5 LP

50% increased damage on the first hit. Once per battle.

Offensive

Auto Powerful

10 LP

Apply Powerful for 3 turns on battle start.

Support

Greater Powerful

10 LP

+15% to the Powerful damage increase.

Support

Critical Vulnerability

5 LP

25% increased Critical Chance on Defenceless enemies.

Offensive

At Death's Door

5 LP

Deal 50% more damage if Health is below 10%.

Offensive

Confident Fighter

15 LP

30% increased damage, but can't be Healed.

Offensive

Teamwork

5 LP

10% increased damage while all allies are alive. Also grants a hidden ×1.1 damage buff while equipped.

Offensive

Warming Up

15 LP

5% increased damage per turn. Can stack up to 5 times.

Offensive

Empowering Dodge

5 LP

5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.

Offensive

Versatile

5 LP

After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.

Offensive

Energy Master

40 LP

Every AP gain is increased by 1.

Support

Painted Power

5 LP

Damage can exceed 9,999.

Offensive

Recovery

10 LP

Recovers 10% Health on turn start.

SupportRed Woods Nevron quest (Chroma reward)

AP Discount

30 LP

Skills cost 1 less AP.

Support

Combo Attack I

10 LP

Base Attack has 1 extra hit.

Offensive

Double Third

10 LP

Every third hit of a Skill deals double damage.

Offensive

SOS Healing Tint

10 LP

Consume a Healing Tint when falling below 50% Health.

Defensive

Damage Share

30 LP

50% damage taken is redirected to other allies (if possible).

Defensive

Empowering Jumps

5 LP

Counters deal 100% more damage for each successful Jump Counter this turn.

Offensive

Gradient Parry

10 LP

+5% of a Gradient Charge on Parry.

Support

Slowing Attack

10 LP

Base attack applies Slow for 1 turn.

Support

Clea's Death

15 LP

On death, allies gain 25% increased damage until they die.

Offensive

Feint

15 LP

Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage.

Offensive

Gradient Overcharge

15 LP

On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn.

Offensive

Longer Break

10 LP

Breaks last 1 more turn but the target can't be Broken twice.

Support

Alternating Critical

10 LP

On Critical hit, 100% increased damage of the next non-Critical hit.

Offensive

Trigger-Happy

20 LP

After shooting 10 times in the same turn, gain +2 AP (once). Following Shots this turn deal 200% more damage.

Offensive

Consuming Attack

10 LP

Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed.

Offensive

Empowered Healer

10 LP

Using a Healing Skill gives 50% more damage for 1 turn.

Support

First Life

15 LP

25% increased damage until death. 20% decreased damage on death. (Once)

Offensive

Frenzy

20 LP

Each successive Skill hit deals 10% more damage.

Offensive

Accelerating Last Stand

3 LP

Gain Rush if fighting alone.

Support

Accelerating Shots

3 LP

20% chance to gain Rush on Free Aim shot.

Support

Accelerating Tint

5 LP

Healing Tints also apply Rush.

Support

Aegis Revival

5 LP

+1 Shield on being revived.

Defensive

Anti-Blight

10 LP

Immune to Blight.

Defensive

Anti-Burn

15 LP

Immune to Burn.

Defensive

Anti-Charm

10 LP

Immune to Charm.

Defensive

Anti-Freeze

15 LP

Immune to Freeze.

Defensive

Anti-Stun

5 LP

Immune to Stun.

Defensive

Attack Lifesteal

15 LP

Recover 15% Health on Base Attack.

Defensive

Augmented Attack

7 LP

50% increased Base Attack damage.

Offensive

Augmented Counter I

3 LP

25% increased Counterattack damage.

Offensive

Augmented Counter II

5 LP

50% increased Counterattack damage.

Offensive

Augmented Counter III

7 LP

75% increased Counterattack damage.

Offensive

Auto Death

1 LP

Kill self on battle start.

Support

Auto Regen

10 LP

Apply Regen for 3 turns on battle start.

Defensive

Auto Rush

10 LP

Apply Rush for 3 turns on battle start.

Support

Auto Shell

10 LP

Apply Shell for 3 turns on battle start.

Defensive

Base Shield

20 LP

+1 Shield if not affected by any Shield on turn start.

Defensive

Break Specialist

1 LP

Break damage is increased by 50%, but base damage is reduced by 20%.

Offensive

Breaking Attack

10 LP

Base Attack can Break.

Offensive

Breaking Burn

5 LP

25% increased Break damage on Burning enemies.

Offensive

Breaking Counter

3 LP

50% increased Break damage on Counterattack.

Offensive

Breaking Death

5 LP

Fully charge enemy's Break Bar on death.

Offensive

Breaking Shots

1 LP

50% increased Break damage with Free Aim Shots.

Offensive

Breaking Slow

5 LP

25% increased Break damage against Slowed enemies.

Offensive

Burning Break

3 LP

Apply 3 Burn stacks on Breaking a target.

Offensive

Burning Death

5 LP

Apply 3 Burn to all enemies on Death.

Offensive

Burning Mark

15 LP

Apply Burn on hitting a Marked enemy.

Support

Burning Shots

3 LP

20% chance to Burn on Free Aim shot.

Offensive

Charging Alteration

10 LP

+10% of a Gradient Charge on applying a Buff. Once per turn.

Support

Charging Attack

7 LP

+15% of a Gradient Charge on Base Attack.

Support

Charging Burn

10 LP

+20% of a Gradient Charge on applying Burn. Once per turn.

Support

Charging Counter

10 LP

+20% of a Gradient Charge on Counterattack.

Support

Charging Critical

10 LP

+20% of a Gradient Charge on Critical Hit. Once per turn.

Support

Charging Mark

10 LP

+20% of a Gradient Charge on hitting a Marked target. Once per turn.

Support

Charging Stun

5 LP

+5% of a Gradient Charge on hitting a Stunned enemy.

Support

Charging Tint

2 LP

+5% of a Gradient Charge on using an item.

Support

Charging Weakness

5 LP

+15% of a Gradient Charge on hitting a Weakness. Once per turn.

Support

Cheater

40 LP

Always play twice in a row.

Support

Cleansing Tint

5 LP

Healing Tints also remove all Status Effects from the target.

Support

Clea's Life

30 LP

On turn start, if no damage taken since last turn, recover 100% Health.

Defensive

Combo Attack II

20 LP

Base Attack has 1 extra hit.

Offensive

Combo Attack III

30 LP

Base Attack has 1 extra hit.

Offensive

Confident

20 LP

Take 50% less damage, but can't be Healed.

Defensive

Critical Break

5 LP

25% increased Break damage on Critical Hits.

Offensive

Critical Moment

5 LP

50% increased Critical Chance if Health is below 30%.

Offensive

Critical Stun

5 LP

100% Critical Chance on hitting a Stunned target.

Offensive

Critical Weakness

5 LP

25% increased Critical Chance on Weakness.

Offensive

Dead Energy I

2 LP

+3 AP on killing an enemy.

Support

Dead Energy II

2 LP

+3 AP on killing an enemy (also gives a hidden ×1.1 damage buff when equipped).

Support

Death Bomb

5 LP

On Death, deal damage to all enemies.

Offensive

Defensive Mode

1 LP

On receiving damage, consume 1 AP to take 30% less damage, if possible.

Defensive

Dodger

1 LP

Gain 1 AP on Perfect Dodge. Once per turn.

Support

Double Burn

30 LP

On applying a Burn stack, apply a second one.

Offensive

Double Mark

20 LP

Mark requires 1 more hit to be removed.

Support

Draining Cleanse

15 LP

Consume 1 AP to prevent Status Effects application, if possible.

Support

Effective Heal

30 LP

Double all Heals received.

Defensive

Effective Support

5 LP

+2 AP on using an item.

Support

Empowering Attack

10 LP

Gain Powerful for 1 turn on Base Attack.

Offensive

Empowering Break

3 LP

Gain Powerful on Breaking a target.

Offensive

Empowering Last Stand

3 LP

Gain Powerful if fighting alone.

Offensive

Empowering Tint

5 LP

Healing Tints also apply Powerful.

Support

Energetic Healer

10 LP

+2 AP on Healing an ally. Once per turn.

Support

Energising Attack I

10 LP

+1 AP on Base Attack.

Support

Energising Attack II

15 LP

+1 AP on Base Attack.

Support

Energising Break

3 LP

+3 AP on Breaking a target.

Support

Energising Burn

10 LP

+1 AP on applying Burn. Once per turn.

Support

Energising Cleanse

10 LP

Dispel the first negative Status Effect received and gain 2 AP.

Support

Energising Death

5 LP

On death, +4 AP to allies.

Support

Energising Gradient

10 LP

+1 AP per Gradient Charge consumed.

Support

Energising Heal

10 LP

On Healing an ally, also give 2 AP.

Support

Energising Jump

5 LP

+1 AP on Jump Counterattack.

Support

Energising Pain

10 LP

No longer gain AP on Parry. +1 AP on getting hit.

Support

Energising Powerful

10 LP

Give 2 AP on applying Powerful.

Support

Energising Revive

5 LP

+3 AP to all allies when revived.

Support

Energising Rush

10 LP

Give 2 AP on applying Rush.

Support

Energising Shell

10 LP

Give 2 AP on applying Shell.

Support

Energising Shots

10 LP

20% chance to gain 1 AP on Free Aim shot.

Support

Energising Start I

5 LP

+1 AP on battle start.

Support

Energising Start II

10 LP

+1 AP on battle start.

Support

Energising Start III

15 LP

+1 AP on battle start.

Support

Energising Start IV

20 LP

+1 AP on battle start.

Support

Energising Stun

10 LP

+1 AP on hitting a Stunned target with a Skill.

Support

Energising Turn

20 LP

+1 AP on turn start.

Support

Enfeebling Attack

10 LP

Base Attack applies Powerless for 1 turn.

Support

Enfeebling Mark

10 LP

Marked targets deal 30% less damage.

Support

Exhausting Power

2 LP

50% increased damage if Exhausted.

Offensive

Exposing Attack

10 LP

Base Attack applies Defenceless for 1 turn.

Support

Exposing Break

5 LP

Apply Defenceless on Break.

Support

Faster Than Strong

10 LP

Always play twice in a row, but deal 50% less damage.

Support

First Offensive

5 LP

First hit dealt and taken deals 50% more damage.

Offensive

Fueling Break

5 LP

Breaking a target doubles its Burn amount.

Offensive

Gradient Break

5 LP

+50% of a Gradient Charge on Breaking a target.

Support

Gradient Breaker

5 LP

50% increased Breaking damage with Gradient Attacks.

Offensive

Gradient Fighter

5 LP

+25% increased damage with Gradient Attacks.

Offensive

Greater Defenceless

15 LP

+15% to Defenceless damage amplification.

Offensive

Greater Powerless

15 LP

+15% to Powerless damage reduction.

Support

Greater Rush

10 LP

+25% Rush Speed increase.

Support

Greater Shell

10 LP

+10% to Shell damage reduction.

Defensive

Greater Slow

15 LP

+15% to Slow Speed reduction.

Support

Healing Boon

10 LP

Heal 15% HP on applying a buff.

Defensive

Healing Counter

10 LP

Recover 25% Health on Counterattack.

Defensive

Healing Death

5 LP

On death, the rest of the Expedition recover all Health.

Support

Healing Fire

10 LP

Recover 25% Health when attacking a Burning target. Once per turn.

Defensive

Healing Mark

20 LP

Recover 25% Health on hitting a Marked enemy. Once per turn.

Defensive

Healing Parry

5 LP

Recover 3% Health on Parry.

Defensive

Healing Share

5 LP

Receive 15% of all Heals affecting other characters.

Defensive

Healing Stun

10 LP

Recover 5% Health on hitting a Stunned target.

Defensive

Healing Tint Energy

1 LP

Healing Tints also give 1 AP.

Support

Immaculate

10 LP

30% increased damage until a hit is received.

Offensive

In Medias Res

10 LP

+3 Shields on Battle Start, but max Health is halved.

Defensive

Inverted Affinity

5 LP

Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.

Offensive

Last Stand Critical

3 LP

100% Critical Chance while fighting alone.

Offensive

Empowering Parry

5 LP

Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.

Offensive

Longer Burn

15 LP

Burn duration is increased by 2.

Support

Longer Powerful

10 LP

On applying Powerful, its duration is increased by 2.

Support

Longer Rush

10 LP

On applying Rush, its duration is increased by 2.

Support

Longer Shell

10 LP

On applying Shell, its duration is increased by 2.

Defensive

Marking Break

5 LP

Apply Mark on Break.

Support

Marking Shots

3 LP

20% chance to apply Mark on Free Aim shot.

Support

Painter

10 LP

Convert all Physical damage to Void damage.

Offensive

Perilous Parry

5 LP

+1 AP on Parry, but damage received is doubled.

Support

Piercing Shot

2 LP

25% increased Free Aim damage. Free Aim shots ignore Shields.

Offensive

Powered Attack

10 LP

On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%.

Offensive

Powerful Heal

5 LP

Healing an ally also applies Powerful for 1 turn.

Support

Powerful Mark

5 LP

Gain Powerful on hitting a Marked enemy.

Offensive

Powerful on Shell

10 LP

Apply Powerful on applying Shell.

Offensive

Powerful Revive

3 LP

Apply Powerful for 3 turns when revived.

Support

Powerful Shots

3 LP

20% chance to gain Powerful on Free Aim shot.

Offensive

Pro Retreat

40 LP

Allows Flee to be instantaneous.

Support

Protecting Attack

10 LP

Gain Shell for 1 turn on Base Attack.

Defensive

Protecting Death

5 LP

On death, allies gain Shell.

Defensive

Protecting Heal

5 LP

Healing an ally also applies Shell for 1 turn.

Defensive

Protecting Last Stand

3 LP

Gain Shell if fighting alone.

Defensive

Protecting Shots

3 LP

20% chance to gain Shell on Free Aim shot.

Defensive

Protecting Tint

5 LP

Healing Tints also apply Shell.

Defensive

Quick Break

3 LP

Play again on Breaking a target.

Offensive

Random Defense

5 LP

Damage taken is randomly multiplied by a value between 50% and 200%.

Defensive

Rejuvenating Revive

3 LP

Apply Regen for 3 turns when revived.

Defensive

Revive Paradox

5 LP

Play immediately when revived.

Support

Revive Tint Energy

10 LP

Revive Tints also give 3 AP.

Support

Rewarding Mark

5 LP

+2 AP on dealing damage to a Marked target. Once per turn.

Support

Roulette

5 LP

Every hit has a 50% chance to deal either 50% or 200% of its damage.

Offensive

Rush on Powerful

10 LP

Apply Rush on applying Powerful.

Support

SOS Power

5 LP

Apply Powerful when falling below 50% Health.

Offensive

SOS Rush

5 LP

Apply Rush when falling below 50% Health.

Support

SOS Shell

5 LP

Apply Shell when falling below 50% Health.

Defensive

Second Chance

40 LP

Revive with 100% Health. Once per battle.

Defensive

Shared Care

10 LP

When healing an ally, also Heal self for 50% of that value.

Defensive

Shell On Rush

10 LP

Apply Shell on applying Rush.

Defensive

Shield Affinity

15 LP

30% increased damage while having Shields, but receiving any damage always removes all Shields.

Offensive

Shielding Death

10 LP

On death, allies gain 3 Shield points.

Defensive

Shielding Tint

10 LP

Healing Tints also add 2 Shields.

Defensive

Shortcut

5 LP

Immediately play when falling below 30% Health. Once per battle.

Support

Slowing Break

5 LP

Apply Slow on Break.

Support

Sniper

15 LP

First Free Aim shot each turn deals 200% increased damage and can Break.

Offensive

Solidifying

10 LP

+2 Shields when the character's Health falls below 50%. Once per battle.

Defensive

Staggering Attack

1 LP

50% increased Break damage on Base Attack.

Offensive

Stay Marked

10 LP

50% chance to apply Mark when attacking a Marked target.

Support

Survivor

20 LP

Survive fatal damage with 1 Health. Once per battle.

Defensive

Sweet Kill

5 LP

Recover 50% Health on killing an enemy (also gives a hidden ×1.1 damage buff when equipped).

Defensive

Tainted

3 LP

15% increased damage for each Status Effect on self.

Offensive

The One

1 LP

Max Health is reduced to 1.

Support

Time Tint

5 LP

Energy Tints also apply Rush.

Support

Weakness Gain

3 LP

+1 AP on hitting an enemy's Weakness. Once per turn.

Support