Pictos数据库
全部 210 个 Pictos 与 Lumina、六位角色的全部技能、精选武器——可搜索,含效果、获取地点与配装工具。
Pictos210
Augmented Aim
50% increased Free Aim damage.
Critical Burn
25% increased Critical Chance on Burning enemies.
Breaker
25% increased Break damage.
Energising Parry
+1 AP on successful Parry.
Accelerating Heal
Healing an ally also applies Rush for 1 turn.
Beneficial Contamination
+2 AP on applying a Status Effect. Once per turn.
Glass Cannon
Deal 25% more damage, but take 25% more damage.
Solo Fighter
Deal 50% more damage if fighting alone.
First Strike
Play first. Also grants a hidden ×1.1 damage buff while equipped.
Stun Boost
30% increased damage on Stunned targets.
Burn Affinity
25% increased damage on Burning targets.
Full Strength
25% increased damage on full Health.
Powerful Shield
10% increased damage per Shield Point on self.
Augmented First Strike
50% increased damage on the first hit. Once per battle.
Auto Powerful
Apply Powerful for 3 turns on battle start.
Greater Powerful
+15% to the Powerful damage increase.
Critical Vulnerability
25% increased Critical Chance on Defenceless enemies.
At Death's Door
Deal 50% more damage if Health is below 10%.
Confident Fighter
30% increased damage, but can't be Healed.
Teamwork
10% increased damage while all allies are alive. Also grants a hidden ×1.1 damage buff while equipped.
Warming Up
5% increased damage per turn. Can stack up to 5 times.
Empowering Dodge
5% increased damage for each consecutive successful Dodge. Can stack up to 10 times.
Versatile
After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn.
Energy Master
Every AP gain is increased by 1.
Painted Power
Damage can exceed 9,999.
Recovery
Recovers 10% Health on turn start.
AP Discount
Skills cost 1 less AP.
Combo Attack I
Base Attack has 1 extra hit.
Double Third
Every third hit of a Skill deals double damage.
SOS Healing Tint
Consume a Healing Tint when falling below 50% Health.
Damage Share
50% damage taken is redirected to other allies (if possible).
Empowering Jumps
Counters deal 100% more damage for each successful Jump Counter this turn.
Gradient Parry
+5% of a Gradient Charge on Parry.
Slowing Attack
Base attack applies Slow for 1 turn.
Clea's Death
On death, allies gain 25% increased damage until they die.
Feint
Start each turn with 4 Barbapapa stacks. Every 5th hit with a Skill deals 600% more damage.
Gradient Overcharge
On turn start, consume 3 Gradient Charges (if able) to deal 200% more damage this turn.
Longer Break
Breaks last 1 more turn but the target can't be Broken twice.
Alternating Critical
On Critical hit, 100% increased damage of the next non-Critical hit.
Trigger-Happy
After shooting 10 times in the same turn, gain +2 AP (once). Following Shots this turn deal 200% more damage.
Consuming Attack
Base attack consumes up to 100 Burns to deal 10% more damage per Burn consumed.
Empowered Healer
Using a Healing Skill gives 50% more damage for 1 turn.
First Life
25% increased damage until death. 20% decreased damage on death. (Once)
Frenzy
Each successive Skill hit deals 10% more damage.
Accelerating Last Stand
Gain Rush if fighting alone.
Accelerating Shots
20% chance to gain Rush on Free Aim shot.
Accelerating Tint
Healing Tints also apply Rush.
Aegis Revival
+1 Shield on being revived.
Anti-Blight
Immune to Blight.
Anti-Burn
Immune to Burn.
Anti-Charm
Immune to Charm.
Anti-Freeze
Immune to Freeze.
Anti-Stun
Immune to Stun.
Attack Lifesteal
Recover 15% Health on Base Attack.
Augmented Attack
50% increased Base Attack damage.
Augmented Counter I
25% increased Counterattack damage.
Augmented Counter II
50% increased Counterattack damage.
Augmented Counter III
75% increased Counterattack damage.
Auto Death
Kill self on battle start.
Auto Regen
Apply Regen for 3 turns on battle start.
Auto Rush
Apply Rush for 3 turns on battle start.
Auto Shell
Apply Shell for 3 turns on battle start.
Base Shield
+1 Shield if not affected by any Shield on turn start.
Break Specialist
Break damage is increased by 50%, but base damage is reduced by 20%.
Breaking Attack
Base Attack can Break.
Breaking Burn
25% increased Break damage on Burning enemies.
Breaking Counter
50% increased Break damage on Counterattack.
Breaking Death
Fully charge enemy's Break Bar on death.
Breaking Shots
50% increased Break damage with Free Aim Shots.
Breaking Slow
25% increased Break damage against Slowed enemies.
Burning Break
Apply 3 Burn stacks on Breaking a target.
Burning Death
Apply 3 Burn to all enemies on Death.
Burning Mark
Apply Burn on hitting a Marked enemy.
Burning Shots
20% chance to Burn on Free Aim shot.
Charging Alteration
+10% of a Gradient Charge on applying a Buff. Once per turn.
Charging Attack
+15% of a Gradient Charge on Base Attack.
Charging Burn
+20% of a Gradient Charge on applying Burn. Once per turn.
Charging Counter
+20% of a Gradient Charge on Counterattack.
Charging Critical
+20% of a Gradient Charge on Critical Hit. Once per turn.
Charging Mark
+20% of a Gradient Charge on hitting a Marked target. Once per turn.
Charging Stun
+5% of a Gradient Charge on hitting a Stunned enemy.
Charging Tint
+5% of a Gradient Charge on using an item.
Charging Weakness
+15% of a Gradient Charge on hitting a Weakness. Once per turn.
Cheater
Always play twice in a row.
Cleansing Tint
Healing Tints also remove all Status Effects from the target.
Clea's Life
On turn start, if no damage taken since last turn, recover 100% Health.
Combo Attack II
Base Attack has 1 extra hit.
Combo Attack III
Base Attack has 1 extra hit.
Confident
Take 50% less damage, but can't be Healed.
Critical Break
25% increased Break damage on Critical Hits.
Critical Moment
50% increased Critical Chance if Health is below 30%.
Critical Stun
100% Critical Chance on hitting a Stunned target.
Critical Weakness
25% increased Critical Chance on Weakness.
Dead Energy I
+3 AP on killing an enemy.
Dead Energy II
+3 AP on killing an enemy (also gives a hidden ×1.1 damage buff when equipped).
Death Bomb
On Death, deal damage to all enemies.
Defensive Mode
On receiving damage, consume 1 AP to take 30% less damage, if possible.
Dodger
Gain 1 AP on Perfect Dodge. Once per turn.
Double Burn
On applying a Burn stack, apply a second one.
Double Mark
Mark requires 1 more hit to be removed.
Draining Cleanse
Consume 1 AP to prevent Status Effects application, if possible.
Effective Heal
Double all Heals received.
Effective Support
+2 AP on using an item.
Empowering Attack
Gain Powerful for 1 turn on Base Attack.
Empowering Break
Gain Powerful on Breaking a target.
Empowering Last Stand
Gain Powerful if fighting alone.
Empowering Tint
Healing Tints also apply Powerful.
Energetic Healer
+2 AP on Healing an ally. Once per turn.
Energising Attack I
+1 AP on Base Attack.
Energising Attack II
+1 AP on Base Attack.
Energising Break
+3 AP on Breaking a target.
Energising Burn
+1 AP on applying Burn. Once per turn.
Energising Cleanse
Dispel the first negative Status Effect received and gain 2 AP.
Energising Death
On death, +4 AP to allies.
Energising Gradient
+1 AP per Gradient Charge consumed.
Energising Heal
On Healing an ally, also give 2 AP.
Energising Jump
+1 AP on Jump Counterattack.
Energising Pain
No longer gain AP on Parry. +1 AP on getting hit.
Energising Powerful
Give 2 AP on applying Powerful.
Energising Revive
+3 AP to all allies when revived.
Energising Rush
Give 2 AP on applying Rush.
Energising Shell
Give 2 AP on applying Shell.
Energising Shots
20% chance to gain 1 AP on Free Aim shot.
Energising Start I
+1 AP on battle start.
Energising Start II
+1 AP on battle start.
Energising Start III
+1 AP on battle start.
Energising Start IV
+1 AP on battle start.
Energising Stun
+1 AP on hitting a Stunned target with a Skill.
Energising Turn
+1 AP on turn start.
Enfeebling Attack
Base Attack applies Powerless for 1 turn.
Enfeebling Mark
Marked targets deal 30% less damage.
Exhausting Power
50% increased damage if Exhausted.
Exposing Attack
Base Attack applies Defenceless for 1 turn.
Exposing Break
Apply Defenceless on Break.
Faster Than Strong
Always play twice in a row, but deal 50% less damage.
First Offensive
First hit dealt and taken deals 50% more damage.
Fueling Break
Breaking a target doubles its Burn amount.
Gradient Break
+50% of a Gradient Charge on Breaking a target.
Gradient Breaker
50% increased Breaking damage with Gradient Attacks.
Gradient Fighter
+25% increased damage with Gradient Attacks.
Greater Defenceless
+15% to Defenceless damage amplification.
Greater Powerless
+15% to Powerless damage reduction.
Greater Rush
+25% Rush Speed increase.
Greater Shell
+10% to Shell damage reduction.
Greater Slow
+15% to Slow Speed reduction.
Healing Boon
Heal 15% HP on applying a buff.
Healing Counter
Recover 25% Health on Counterattack.
Healing Death
On death, the rest of the Expedition recover all Health.
Healing Fire
Recover 25% Health when attacking a Burning target. Once per turn.
Healing Mark
Recover 25% Health on hitting a Marked enemy. Once per turn.
Healing Parry
Recover 3% Health on Parry.
Healing Share
Receive 15% of all Heals affecting other characters.
Healing Stun
Recover 5% Health on hitting a Stunned target.
Healing Tint Energy
Healing Tints also give 1 AP.
Immaculate
30% increased damage until a hit is received.
In Medias Res
+3 Shields on Battle Start, but max Health is halved.
Inverted Affinity
Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted.
Last Stand Critical
100% Critical Chance while fighting alone.
Empowering Parry
Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff.
Longer Burn
Burn duration is increased by 2.
Longer Powerful
On applying Powerful, its duration is increased by 2.
Longer Rush
On applying Rush, its duration is increased by 2.
Longer Shell
On applying Shell, its duration is increased by 2.
Marking Break
Apply Mark on Break.
Marking Shots
20% chance to apply Mark on Free Aim shot.
Painter
Convert all Physical damage to Void damage.
Perilous Parry
+1 AP on Parry, but damage received is doubled.
Piercing Shot
25% increased Free Aim damage. Free Aim shots ignore Shields.
Powered Attack
On every damage dealt, try to consume 1 AP. If successful, increase damage by 20%.
Powerful Heal
Healing an ally also applies Powerful for 1 turn.
Powerful Mark
Gain Powerful on hitting a Marked enemy.
Powerful on Shell
Apply Powerful on applying Shell.
Powerful Revive
Apply Powerful for 3 turns when revived.
Powerful Shots
20% chance to gain Powerful on Free Aim shot.
Pro Retreat
Allows Flee to be instantaneous.
Protecting Attack
Gain Shell for 1 turn on Base Attack.
Protecting Death
On death, allies gain Shell.
Protecting Heal
Healing an ally also applies Shell for 1 turn.
Protecting Last Stand
Gain Shell if fighting alone.
Protecting Shots
20% chance to gain Shell on Free Aim shot.
Protecting Tint
Healing Tints also apply Shell.
Quick Break
Play again on Breaking a target.
Random Defense
Damage taken is randomly multiplied by a value between 50% and 200%.
Rejuvenating Revive
Apply Regen for 3 turns when revived.
Revive Paradox
Play immediately when revived.
Revive Tint Energy
Revive Tints also give 3 AP.
Rewarding Mark
+2 AP on dealing damage to a Marked target. Once per turn.
Roulette
Every hit has a 50% chance to deal either 50% or 200% of its damage.
Rush on Powerful
Apply Rush on applying Powerful.
SOS Power
Apply Powerful when falling below 50% Health.
SOS Rush
Apply Rush when falling below 50% Health.
SOS Shell
Apply Shell when falling below 50% Health.
Second Chance
Revive with 100% Health. Once per battle.
Shared Care
When healing an ally, also Heal self for 50% of that value.
Shell On Rush
Apply Shell on applying Rush.
Shield Affinity
30% increased damage while having Shields, but receiving any damage always removes all Shields.
Shielding Death
On death, allies gain 3 Shield points.
Shielding Tint
Healing Tints also add 2 Shields.
Shortcut
Immediately play when falling below 30% Health. Once per battle.
Slowing Break
Apply Slow on Break.
Sniper
First Free Aim shot each turn deals 200% increased damage and can Break.
Solidifying
+2 Shields when the character's Health falls below 50%. Once per battle.
Staggering Attack
50% increased Break damage on Base Attack.
Stay Marked
50% chance to apply Mark when attacking a Marked target.
Survivor
Survive fatal damage with 1 Health. Once per battle.
Sweet Kill
Recover 50% Health on killing an enemy (also gives a hidden ×1.1 damage buff when equipped).
Tainted
15% increased damage for each Status Effect on self.
The One
Max Health is reduced to 1.
Time Tint
Energy Tints also apply Rush.
Weakness Gain
+1 AP on hitting an enemy's Weakness. Once per turn.
Chevalam
Start every battle at Rank S (but cannot be Healed or gain Shields); +20% damage per consecutive turn without taking damage, up to 5 stacks.
Corpeso
Base Attacks apply 2 Burn stacks per Rank, +1 AP on Rank Up, and up to +300% Burn damage at Rank S. A Burn-stacking powerhouse.
Dualiso
Play again after a Base Attack, +50% Base Attack damage, and Base Attacks give 4 Perfection — extra turns that rapidly build Verso's Rank.
Tireso
Verso's highest-Power weapon: gain a Rank whenever you apply Mark, Base Attacks Mark enemies, and Marked enemies become Powerless.
Esquiso
Gain Aureole (auto-revive) whenever you reach Rank S, then drop to Rank D; Gradient attacks deal double damage.
Maellum
Esqium
Converts spare AP into damage (consume AP above 4 for +50% damage each), applies Burn on Virtuose, and Marks all enemies with cheap skills.
Lunerim
Scieleson
Tisseron
Built around Sciel's Twilight state: Moon Skills extend it, Sun Skills boost its damage, and entering it grants another turn.
Monocaro
Start every battle in Balanced Mask with Powerful applied, and land +30% harder critical hits while in Balanced Mask.
Barrier Breaker
Steals the Shields you break, switches Maelle to Virtuose on breaking any Shield, and breaks all Shields of a Marked enemy on hit.
Clierum
A crit-focused sword: critical hits with Skills give 2 AP once per turn, and Critical Chance is +50% while in Offensive Stance.
Stalum
Burns Maelle herself each turn for +10% damage per self-Burn stack; in Defensive Stance she receives Healing instead of Burn damage.
Glaceso
Rewards critical builds: crits grant +1 Perfection and self-heal, and Counterattacks always crit at Lv 20.
Seeram
Ranks up fast (+1 to all Perfection gain, Base Attacks give 4 Perfection) but can never reach Rank S — pairs with Rank A skills like End Bringer.
Gesam
Converts all of Verso's Light-damage Skills to Physical damage, boosts them by 20% and makes them cost 1 less AP — great vs Light-resistant late-game enemies.
Kralim
The element-rotation engine: each Skill cast in a new element adds +20% damage to all other elements (resets on repeating one), and generates Stains for Elemental Genesis turns.
Blizzon
Moon-charge payoff weapon: with a Moon charge active, Moon Skills always critically hit (but damage taken is doubled) and each charge adds +25% damage.
Ballaro
Reverses Monoco's Bestial Wheel order and turns him into an AP battery: upgraded Skills give allies 1 AP, Almighty Mask gives everyone 2 AP.